Creature design from the VR Umbra game (you can check the demo on Sidequest). Also the first time I used Stable Diffusion to texture my 3D, or at least to get a couple of projections to add detail through the base color channel. Obviously then you have to do a lot of manual retouching in Subtance to match these texture projections. I don't doubt that there will be better workflows nowadays, considering that I made this character a year ago.