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Umbra´s Creature

Creature design from the VR Umbra game (you can check the demo on Sidequest). Also the first time I used Stable Diffusion to texture my 3D, or at least to get a couple of projections to add detail through the base color channel. Obviously then you have to do a lot of manual retouching in Subtance to match these texture projections. I don't doubt that there will be better workflows nowadays, considering that I made this character a year ago.

Render

Render

Animation

Animation

3D sculpting

3D sculpting

Using Automatic1111 with controlnets to get Base Color textures

Using Automatic1111 with controlnets to get Base Color textures

Using Automatic1111 with controlnets to get Base Color textures

Using Automatic1111 with controlnets to get Base Color textures

3D model optimized and textured in Substance using the textures generated with Stable Diffusion.

3D model optimized and textured in Substance using the textures generated with Stable Diffusion.

Final 3D model with the creepy mask on

Final 3D model with the creepy mask on

Rigging and animation of the creature

Rigging and animation of the creature