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Horror game environment concept

First contact with the horror genre. I have tried to give the environment a touch of vivid color, to avoid the typical desaturation of this genre and also to offer a touch more magical than terrifying. Of course I'm open to any suggestion to improve the atmosphere.

In this scene I used Geo Scatter 5 with the "Moss Biome Ground Scatter" biome. The wooden wheel and the top of the house come from the chuck CG "Medieval/Fantasy House Pack". The lower part of the house and the rest of the props used come from my own 3d pack: "Old Village 3d Asset Library for Blender" you can find it in Blender Market or here in Artstation:

https://www.artstation.com/marketplace/p/vorzK/old-village-3d-asset-library-for-blender

Cover test

Cover test